# Sprite *Tiny* *Fey* *neutral good* - **Armor Class:** 15 (leather armor) - **Hit Points:** 2 (1d4) - **Speed:** walk 10 ft. fly 40 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** 5.1 SRD (2015 MM), page 348 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 3 (-4) | 18 (+4) | 10 (+0) | 14 (+2) | 13 (+1) | 11 (+0) | - **Skills:** perception +3, stealth +8 - **Senses:** passive Perception 13 - **Languages:** Common, Elvish, Sylvan ### Actions - **Longsword:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage. - **Shortbow:** Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake. - **Heart Sight:** The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw. - **Invisibility:** The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.