# Sahuagin *Medium* *Humanoid* *lawful evil* - **Armor Class:** 12 (natural armor) - **Hit Points:** 22 (4d8+4) - **Speed:** walk 30 ft. swim 40 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 343 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | - **Skills:** perception +5 - **Senses:** darkvision 120 ft., passive Perception 15 - **Languages:** Sahuagin ### Special Abilities - **Blood Frenzy:** The sahuagin has advantage on melee attack rolls against any creature that doesn't have all its hit points. - **Limited Amphibiousness:** The sahuagin can breathe air and water, but it needs to be submerged at least once every 4 hours to avoid suffocating. - **Shark Telepathy:** The sahuagin can magically command any shark within 120 feet of it, using a limited telepathy. ### Actions - **Multiattack:** The sahuagin makes two melee attacks: one with its bite and one with its claws or spear. - **Bite:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage. - **Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage. - **Spear:** Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.