# Orc *Medium* *Humanoid* *chaotic evil* - **Armor Class:** 13 (hide armor) - **Hit Points:** 15 (2d8+6) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 339 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 16 (+3) | 7 (-2) | 11 (+0) | 10 (+0) | - **Skills:** intimidation +2 - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common, Orc ### Special Abilities - **Aggressive:** As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. ### Actions - **Greataxe:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage. - **Javelin:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.