# Nightmare *Large* *Fiend* *neutral evil* - **Armor Class:** 13 (natural armor) - **Hit Points:** 68 (8d10+24) - **Speed:** walk 60 ft. fly 90 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** 5.1 SRD (2015 MM), page 336 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) | - **Skills:** - **Damage Immunities:** fire - **Senses:** passive Perception 11 - **Languages:** understands Abyssal, Common, and Infernal but can't speak ### Special Abilities - **Confer Fire Resistance:** The nightmare can grant resistance to fire damage to anyone riding it. - **Illumination:** The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. ### Actions - **Hooves:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage. - **Ethereal Stride:** The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.