# Hobgoblin *Medium* *Humanoid* *lawful evil* - **Armor Class:** 18 (chain mail, shield) - **Hit Points:** 11 (2d8+2) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 322 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | - **Skills:** - **Senses:** darkvision 60 ft., passive Perception 10 - **Languages:** Common, Goblin ### Special Abilities - **Martial Advantage:** Once per turn, the hobgoblin can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 ft. of an ally of the hobgoblin that isn't incapacitated. ### Actions - **Longsword:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, or 6 (1d10 + 1) slashing damage if used with two hands. - **Longbow:** Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.