# Gray Ooze *Medium* *Ooze* *unaligned* - **Armor Class:** 8 - **Hit Points:** 22 (3d8+9) - **Speed:** walk 10 ft. climb 10 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** 5.1 SRD (2015 MM), page 338 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 6 (-2) | 16 (+3) | 1 (-5) | 6 (-2) | 2 (-4) | - **Skills:** stealth +2 - **Damage Resistances:** acid, cold, fire - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, prone - **Senses:** blindsight 60 ft. (blind beyond this radius), passive Perception 8 - **Languages:** ### Special Abilities - **Amorphous:** The ooze can move through a space as narrow as 1 inch wide without squeezing. - **Corrode Metal:** Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage. The ooze can eat through 2-inch-thick, nonmagical metal in 1 round. - **False Appearance:** While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock. ### Actions - **Pseudopod:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative -1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.