# Acolyte *Medium* *Humanoid* *any alignment* - **Armor Class:** 10 - **Hit Points:** 9 (2d8) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** 5.1 SRD (2015 MM), page 395 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | - **Skills:** medicine +4, religion +2 - **Senses:** passive Perception 12 - **Languages:** any one language (usually Common) ### Special Abilities - **Spellcasting:** The acolyte is a 1st-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The acolyte has following cleric spells prepared: * Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (3 slots): bless, cure wounds, sanctuary ### Actions - **Club:** Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.