# Conjure Woodland Beings - **Level**: 4 Conjuration - **Classes**: Druid, Ranger - **Casting Time**: 1 action - **Range**: Self - **Components**: V, S - **Duration**: Concentration, 10 minute - **Source**: [SRD 2024](../../../srds/SRD_2024.pdf) You conjure nature spirits that flit around you in a 10-foot Emanation for the duration. Whenever the Emanation enters the space of a creature you can see and whenever a creature you can see enters the Emanation or ends its turn there, you can force that creature to make a Wisdom saving throw. The creature takes 5d8 Force damage on a failed save or half as much damage on a successful one. A creature makes this save only once per turn. In addition, you can take the Disengage action as a Bonus Action for the spell's duration. **Using a Higher-Level Spell Slot.** The damage increases by 1d8 for each spell slot level above 4.