# Traveler's Ward - **Level**: 1 Abjuration - **Classes**: - **Casting Time**: 1 action - **Range**: touch - **Components**: V, S, M - **Duration**: 8 hours - **Source**: Level Up Advanced 5e Until the spell ends, creatures have disadvantage on Sleight of Hand checks made against the target. If a creature fails a Sleight of Hand check to steal from the target, the ward creates a loud noise and a flash of bright light easily heard and seen by creatures within 100 feet.