# Sunbeam - **Level**: 6 Evocation - **Classes**: Druid, Sorcerer, Wizard - **Casting Time**: 1 action - **Range**: self - **Components**: V, S, M - **Duration**: Concentration, up to 1 minute - **Source**: Level Up Advanced 5e Oozes and undead have disadvantage on saving throws made to resist this spell. A beam of radiant sunlight streaks from your hand. Each creature in the area takes 6d8 radiant damage and is blinded for 1 round. Until the spell ends, you can use an action on subsequent turns to create a new beam of sunlight and a mote of brilliant radiance lingers on your hand, shedding bright light in a 30-foot radius and dim light an additional 30 feet. This light is sunlight. **Using a Higher-Level Spell Slot.** When using an 8th-level spell slot the damage increases by 1d8.