# False Life - **Level**: 1 Necromancy - **Classes**: Sorcerer, Wizard - **Casting Time**: 1 action - **Range**: self - **Components**: V, S, M - **Duration**: 1 hour - **Source**: Level Up Advanced 5e You are bolstered with fell energies resembling life, gaining 1d4+4 temporary hit points that last until the spell ends. **Using a Higher-Level Spell Slot.** Gain an additional 5 temporary hit points for each slot level above 1st.