# Warp Mind and Matter - **Level**: 6 transmutation - **Classes**: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard - **Casting Time**: 1 action - **Range**: 30 feet - **Components**: V, S, M (root of deadly nightshade and a drop of the caster’s blood) - **Duration**: Until cured or dispelled - **Source**: Deep Magic 5e A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.