# Tidal Barrier - **Level**: 1 abjuration - **Classes**: Sorcerer, Warlock, Wizard - **Casting Time**: 1 action - **Range**: Self (10-foot radius) - **Components**: V, S, M (a piece of driftwood) - **Duration**: Concentration, up to 1 minute - **Source**: Deep Magic 5e A swirling wave of seawater surrounds you, crashing and rolling in a 10-foot radius around your space. The area is difficult terrain, and a creature that starts its turn there or that enters it for the first time on a turn must make a Strength saving throw. On a failed save, the creature is pushed 10 feet away from you and its speed is reduced to 0 until the start of its next turn.