# Steal Warmth - **Level**: 3 necromancy - **Classes**: Sorcerer, Warlock, Wizard - **Casting Time**: 1 reaction, which you take when you take cold damage from magic - **Range**: Self - **Components**: V, S - **Duration**: Instantaneous - **Source**: Deep Magic 5e When you cast **steal warmth** after taking cold damage, you select a living creature within 5 feet of you. That creature takes the cold damage instead, or half the damage with a successful Constitution saving throw. You regain hit points equal to the amount of cold damage taken by the target. **Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 4th level or higher, the distance to the target you can affect with this spell increases by 5 feet for each slot level above 3rd.