# Slippery Fingers - **Level**: 1 enchantment - **Classes**: Bard, Cleric, Druid, Sorcerer, Warlock, Wizard - **Casting Time**: 1 bonus action - **Range**: 30 feet - **Components**: V, S - **Duration**: Instantaneous - **Source**: Deep Magic 5e You set a series of small events in motion that cause the targeted creature to drop one nonmagical item of your choice that it’s currently holding, unless it makes a successful Charisma saving throw.