# Quicksilver Mantle - **Level**: 4 transmutation - **Classes**: - **Casting Time**: 1 action - **Range**: Self - **Components**: V, S, M (a nonmagical cloak and a dram of quicksilver worth 10 gp) - **Duration**: 1 hour - **Source**: Deep Magic 5e You transform an ordinary cloak into a highly reflective, silvery garment. This mantle increases your AC by 2 and grants advantage on saving throws against gaze attacks. In addition, whenever you are struck by a ray such as a ray of enfeeblement, scorching ray, or even disintegrate, roll 1d4. On a result of 4, the cloak deflects the ray, which instead strikes a randomly selected target within 10 feet of you. The cloak deflects only the first ray that strikes it each round; rays after the first affect you as normal.