# Enhance Ability - **Level**: 2 - **Classes**: Bard, Cleric, Druid, Sorcerer - **Casting Time**: 1 action - **Range**: Touch - **Components**: V, S, M (Fur or a feather from a beast.) - **Duration**: Up to 1 hour - **Source**: [5e Core Rules](http://dnd.wizards.com/articles/features/systems-reference-document-srd) You touch a creature and bestow upon it a magical enhancement. Choose one of the following effects; the target gains that effect until the spell ends. **Bear's Endurance.** The target has advantage on constitution checks. It also gains 2d6 temporary hit points, which are lost when the spell ends. **Bull's Strength.** The target has advantage on strength checks, and his or her carrying capacity doubles. **Cat's Grace.** The target has advantage on dexterity checks. It also doesn't take damage from falling 20 feet or less if it isn't incapacitated. **Eagle's Splendor.** The target has advantage on Charisma checks **Fox's Cunning.** The target has advantage on intelligence checks. **Owl's Wisdom.** The target has advantage on wisdom checks. **Using a Higher-Level Spell Slot.** When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.