# Shining Smite - **Level**: 2 Transmutation - **Classes**: Paladin - **Casting Time**: 1 bonus action - **Range**: Self - **Components**: - **Duration**: Concentration, 1 minute - **Source**: 5.2 SRD (D&D 2024) The target hit by the strike takes an extra 2d6 Radiant damage from the attack. Until the spell ends, the target sheds Bright Light in a 5-foot radius, attack rolls against it have Advantage, and it can't benefit from the Invisible condition. **Using a Higher-Level Spell Slot.** The damage increases by 1d6 for each spell slot level above 2.