# Sequester - **Level**: 7 Transmutation - **Classes**: Wizard - **Casting Time**: 1 action - **Range**: Touch - **Components**: V, S, M (gem dust worth 5,000+ GP, which the spell consumes) - **Duration**: until dispelled - **Source**: 5.2 SRD (D&D 2024) With a touch, you magically sequester an object or a willing creature. For the duration, the target has the Invisible condition and can't be targeted by Divination spells, detected by magic, or viewed remotely with magic. If the target is a creature, it enters a state of suspended animation; it has the Unconscious condition, doesn't age, and doesn't need food, water, or air. You can set a condition for the spell to end early. The condition can be anything you choose, but it must occur or be visible within 1 mile of the target. Examples include "after 1,000 years" or "when the tarrasque awakens." This spell also ends if the target takes any damage.