# Control Water - **Level**: 4 Transmutation - **Classes**: Cleric, Druid, Wizard - **Casting Time**: 1 action - **Range**: 300 feet - **Components**: V, S, M (a mixture of water and dust) - **Duration**: Concentration, 10 minute - **Source**: 5.2 SRD (D&D 2024) Until the spell ends, you control any water inside an area you choose that is a Cube up to 100 feet on a side, using one of the following effects. As a Magic action on your later turns, you can repeat the same effect or choose a different one. The water level remains elevated until the spell ends or you choose a different effect. If this effect produced a wave, the wave repeats on the start of your next turn while the flood effect lasts.