# Continual Flame - **Level**: 2 Evocation - **Classes**: Cleric, Wizard - **Casting Time**: 1 action - **Range**: Touch - **Components**: V, S, M (Ruby dust worth 50 gp, which the spell consumes.) - **Duration**: Until dispelled - **Source**: 5.1 SRD (D&D 2014) A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.