The following lists allow you to generate useful relics and objects, from mundane discoveries to powerful magical artifacts. If you want to come up with an interesting magic weapon, for example, you might roll on the Item Condition, Item Origin, Weapon, and Spell Effect tables. If you just want a weird mundane item, roll on the Item Condition, Item Origin, and Mundane Item tables without adding any effect. Some strange relics might allow a single use of a powerful magical spell. Roll on the Item Condition, Item Origin, Mundane Item, and Spell Effect table to generate a unique single-use magical relic. Also included is a table noting the four types of *healing potions* and how many hit points each potion restores. ## 1d20 Weapon Types 1. Dagger 2. Mace 3. Quarterstaff 4. Spear 5. Light crossbow 6. Shortbow 7. Battleaxe 8. Flail 9. Glaive 10. Greataxe 11. Greatsword 12. Longsword 13. Maul 14. Morningstar 15. Rapier 16. Scimitar 17. Shortsword 18. Warhammer 19. Heavy crossbow 20. Longbow ## 1d20 Item Origins 1. Draconic 2. Dwarven 3. Elven 4. Primeval 5. Divine 6. Unholy 7. Abyssal 8. Otherworldly 9. Orcish 10. Undead 11. Goblinoid 12. Ghoulish 13. Vampiric 14. Dark elven 15. Astral 16. Ethereal 17. Hellish 18. Demonic 19. Elemental 20. Gnomish ## 1d20 Item Conditions 1. Grimy 2. Chipped 3. Rough 4. Smooth 5. Ancient 6. Crumbling 7. Pristine 8. Cool 9. Ornate 10. Plain 11. Rune-scribed 12. Carved 13. Decorated 14. Delicate 15. Burned 16. Oily 17. Pulsing 18. Glowing 19. Shining 20. Smoldering ## 1d12 Armor Types 1. Leather 2. Studded leather 3. Hide 4. Chain shirt 5. Scale mail 6. Breastplate 7. Half plate 8. Ring mail 9. Chain mail 10. Splint 11. Plate 12. Shield ## 50 Mundane Items 1. Amulet 2. Arrowhead 3. Bell 4. Bird skull 5. Bone 6. Bowl 7. Box 8. Bracelet 9. Brooch 10. Buckle 11. Candle 12. Coin 13. Crown 14. Cup 15. Dagger 16. Disc 17. Earring 18. Figurine 19. Finger bone 20. Flute 21. Forked rod 22. Gemstone 23. Glove 24. Goblet 25. Hammer 26. Idol 27. Jewelry box 28. Key 29. Lamp 30. Mask 31. Medallion 32. Mirror 33. Necklace 34. Opal 35. Orb 36. Pipe 37. Quill 38. Ring 39. Rod 40. Skull 41. Sphere 42. Spike 43. Statue 44. Stone 45. String of beads 46. Symbol 47. Tiara 48. Tooth 49. Vial 50. Wand ## 50 Spell Effect 1. *Acid arrow* 2. *Acid splash* 3. *Bane* 4. *Banishment* 5. *Bestow curse* 6. *Black tentacles* 7. *Bless* 8. *Blight* 9. *Blindness/ deafness* 10. *Burning hands* 11. *Charm person* 12. *Cloudkill* 13. *Color spray* 14. *Comprehend languages* 15. *Cone of cold* 16. *Cure wounds* 17. *Detect evil and good* 18. *Detect magic* 19. *Disintegrate* 20. *Dispel magic* 21. *Fear* 22. *Fire shield* 23. *Firebolt* 24. *Flame strike* 25. *Fly* 26. *Fog cloud* 27. *Gaseous form* 28. *Guiding bolt* 29. *Haste* 30. *Ice storm* 31. *Inflict wounds* 32. *Insect plague* 33. *Invisibility* 34. *Jump* 35. *Light* 36. *Lightning bolt* 37. *Misty step* 38. *Ray of enfeeblement* 39. *Scorching ray* 40. *Shatter* 41. *Shield of faith* 42. *Shocking grasp* 43. *Silence* 44. *Sleep* 45. *Slow* 46. *Stinking cloud* 47. *Stoneskin* 48. *Thunderwave* 49. *True strike* 50. *Web* ## Potions of Healing **Roll: **`dice: 1d20` | d20 | Potion of | Rarity | HP Regained | | ------- | ---------------- | --------- | ----------- | | 1 - 12 | Healing | Common | 2d4 + 2 | | 13 - 16 | Greater healing | Uncommon | 4d4 + 4 | | 17 - 19 | Superior healing | Rare | 8d4 + 8 | | 20 | Supreme healing | Very rare | 10d4 + 20 | ^potions-of-healing