# Void Constructor *Medium* *Construct* *neutral evil* - **Armor Class:** 19 (natural) - **Hit Points:** 43 (5d8+20) - **Speed:** walk 0 ft. fly 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 3, page 385 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 12 (+1) | 18 (+4) | 6 (-2) | 8 (-1) | 3 (-4) | - **Skills:** perception +-1 - **Damage Immunities:** necrotic, poison, psychic - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone - **Senses:** darkvision 60', passive Perception 9 - **Languages:** understands Void Speech but can't speak ### Special Abilities - **Mobile Grappler:** While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it. - **Tainted Aura:** A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors. ### Actions - **Multiattack:** Two Slam attacks. - **Slam:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage. - **Tentacles:** Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target.