# Swarm, Vampire Blossom *Large* *Plant* *unaligned* - **Armor Class:** 14 - **Hit Points:** 82 (11d10+22) - **Speed:** walk 20 ft. fly 10 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 3, page 364 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 3 (-4) | 19 (+4) | 14 (+2) | 3 (-4) | 14 (+2) | 13 (+1) | - **Saving Throws**: Cha +3 - **Skills:** perception +2 - **Damage Immunities:** psychic - **Damage Resistances:** bludgeoning, piercing, slashing - **Condition Immunities:** charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned - **Senses:** passive Perception 12 - **Languages:** — ### Special Abilities - **Blood Frenzy:** Has advantage on melee attack rolls vs. any creature that doesn't have all its hp. - **Blood Sense:** Can pinpoint by scent location of creatures that aren't constructs or undead within 30' of it. Swarm is otherwise blind. - **False Appearance:** While motionless indistinguishable from carpet of flower petals. - **Swarm:** Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny plant. Swarm can't regain hp or gain temp hp. ### Actions - **Petal Slashes:** Melee Weapon Attack: +6 to hit, 0 ft., one creature, in the swarm's space. 18 (4d8) slashing damage or 9 (2d8) slashing damage if the swarm has half its hp or fewer. Target must make a DC 13 Con save reducing its hp max by an amount equal to damage taken on a failed save or by half as much if made. This reduction lasts until creature finishes a long rest. Target dies if this reduces its hp max to 0.