# Sodwose *Medium* *Plant* *neutral evil* - **Armor Class:** 15 - **Hit Points:** 127 (15d8+60) - **Speed:** walk 40 ft. climb 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 3, page 350 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 21 (+5) | 18 (+4) | 15 (+2) | 14 (+2) | 9 (-1) | - **Skills:** perception +2 - **Damage Vulnerabilities:** fire - **Damage Immunities:** poison - **Damage Resistances:** bludgeoning, piercing - **Condition Immunities:** blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious - **Senses:** blindsight 120' (blind beyond), passive Perception 15 - **Languages:** Common, Sylvan ### Special Abilities - **Grassland Camouflage:** Advantage: Dex (Stealth) to hide in grassland. - **Scarecrow:** Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs). ### Actions - **Multiattack:** Three Grass Whip attacks. - **Grass Whip:** Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose. - **Entangle (1/Day):** Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check. ### Bonus Actions - **Grass Step:** Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass. - **Set Snare:** Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function.