# Snatch Bat *Medium* *Aberration* *chaotic neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 97 (15d8+30) - **Speed:** walk 20 ft. fly 40 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 3, page 349 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 16 (+3) | 20 (+5) | 14 (+2) | 6 (-2) | 12 (+1) | 5 (-3) | - **Skills:** perception +1 - **Damage Resistances:** force, psychic - **Condition Immunities:** blinded, charmed, exhaustion - **Senses:** blindsight 60' (blind beyond), passive Perception 14 - **Languages:** understands Deep Speech and Umbral but can't speak ### Special Abilities - **Flyby:** Doesn't provoke opportunity attacks when it flies out of an enemy's reach. - **Treasure Sense:** Can pinpoint by scent the location of precious metals gemstones and jewelry within 60' of it and can sense the general direction of such objects within 1 mile of it. ### Actions - **Multiattack:** Three Claw attacks or two Claw attacks and one Pilfering Bite attack. - **Claw:** Melee Weapon Attack: +8 to hit 5.' one target 12 (2d6+5) slashing damage. - **Pilfering Bite:** Melee Weapon Attack: +8 to hit, 10 ft., one target, 10 (2d4+5) piercing damage. Instead of dealing damage the snatch bat can steal one item the target is wearing or carrying provided the item weighs no more than 10 pounds isn't a weapon and isn't wrapped around or firmly attached to the target. Ex: snatch bat could steal a hat or belt pouch but not a creature's shirt or armor. Bat holds stolen item in its long neck-arm and must regurgitate that item (no action required) before it can make another Pilfering Bite.