# Scarab, Ruin *Large* *Undead* *neutral evil* - **Armor Class:** 15 (natural armor) - **Hit Points:** 136 (16d10+48) - **Speed:** walk 30 ft. bur. 15 ft. climb 15 ft. fly 15 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 3, page 337 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 17 (+3) | 14 (+2) | 16 (+3) | 3 (-4) | 14 (+2) | 4 (-3) | - **Skills:** perception +2 - **Condition Immunities:** charmed, frightened, poisoned, restrained - **Senses:** blindsight 90' (blind beyond), passive Perception 12 - **Languages:** — ### Special Abilities - **Flesh-Eating Aura:** When creature that doesn't have all of its hp starts its turn within 10 ft. of scarab creature takes 2 (1d4) necrotic. Also magical healing within 10 ft. of it is halved. - **Silent Steps:** No sound emanates from it whether moving attacking or ripping into a corpse. Has advantage on Dex (Stealth) checks and each creature within 5 ft. of it is deafened. - **Undead Nature:** Doesn't require air food drink or sleep. - **Unstoppable:** Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced. ### Actions - **Multiattack:** Two Bites. Can replace one attack with Gut Rip. - **Bite:** Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 14 (2d10+3) slashing damage + 5 (2d4) necrotic and knocked prone or pushed 5 ft. away the scarab's choice (DC 14 Str negates prone/push). - **Gut Rip:** The ruin scarab tears into one prone creature within 5 ft. of it. The target takes 11 (2d10) slashing damage and 5 (2d4) necrotic and is incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). An incapacitated creature can re-save at end of each of its turns success ends effect on itself. ### Reactions - **Relentless Pursuit:** When a creature within 10 ft. of the scarab moves away from it scarab can move up to half its speed toward that creature.