# Ooze, Sinoper *Medium* *Ooze* *unaligned* - **Armor Class:** 7 - **Hit Points:** 170 (20d8+80) - **Speed:** walk 20 ft. climb 20 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** Tome of Beasts 3, page 310 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 5 (-3) | 19 (+4) | 3 (-4) | 14 (+2) | 4 (-3) | - **Skills:** perception +2 - **Damage Immunities:** acid, cold, fire, poison - **Damage Resistances:** nonmagic B/P/S weapons - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, poisoned, prone - **Senses:** blindsight 60' (blind beyond), passive Perception 12 - **Languages:** — ### Special Abilities - **Amorphous:** Move through space 1ft.+ wide with o squeezing. - **False Appearance:** While motionless indistinguishable from that work of art. - **Ooze Nature:** The sinoper ooze doesn't require sleep. - **Spider Climb:** Difficult surfaces even ceilings no ability check. ### Actions - **Multiattack:** Three Paint Splash attacks. - **Paint Splash:** Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one creature. 18 (3d8+5) acid and target is coated in paint. Roll a die. Even result: target is coated in a warm color paint such as red orange or yellow. Odd result: target is coated in a cool color paint such as blue green or purple. A creature including target can use its action to remove the paint. - **Foment Pigment (Recharge 4-6):** Activates latent magic in its paint burning/freezing paint off creatures affected by Paint Splash. Each creature coated in paint within 60' of it: 35 (10d6) cold (if coated in cool color) or fire (warm color) and poisoned 1 min (DC 16 Con half damage and isn't poisoned). Each affected creature no longer coated in paint.