# Npc: Infested Duelist *Medium* *Humanoid* *chaotic neutral* - **Armor Class:** 18 (natural armor) - **Hit Points:** 144 (32d8) - **Speed:** walk 40 ft. climb 30 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** Tome of Beasts 3, page 409 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 11 (+0) | 20 (+5) | 10 (+0) | 10 (+0) | 16 (+3) | 15 (+2) | - **Saving Throws**: Con +4, Wis +7, Cha +6 - **Skills:** perception +3 - **Damage Immunities:** poison - **Damage Resistances:** acid - **Condition Immunities:** exhaustion, restrained, poisoned - **Senses:** passive Perception 13 - **Languages:** any one language (usually Common) ### Special Abilities - **Evasion:** If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails. - **Parasite Sense:** Advantage on attacks vs. poisoned creatures. - **Plant-Powered Mobility:** Opportunity attacks made vs. duelist have disadvantage. If the duelist is prone at the start of its turn it can immediately stand with o costing movement. ### Actions - **Multiattack:** One Slam attack and two Shortsword attacks or it makes two Thorn Shot attacks. - **Shortsword:** Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage. - **Slam:** Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage and target: DC 15 Con save. On failure target takes 14 (4d6) poison and is poisoned 1 min. On success target takes half damage and isn't poisoned. Poisoned target can re-save at end of each of its turns success ends effect on itself. - **Thorn Shot:** Melee Weapon Attack: +10 to hit 30/120' one target 10 (2d4+5) piercing damage + 7 (2d6) poison. ### Reactions - **Spore Cloud:** When it takes damage from a ranged attack emits a burst of thick yellow spores that surround infested duelist and heavily obscure area within 5 ft. of it. Spores dissipate at start of duelist's next turn.