# Necrotech Thunderer *Huge* *Undead* *neutral evil* - **Armor Class:** 14 (natural armor) - **Hit Points:** 126 (11d12+55) - **Speed:** walk 20 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 3, page 287 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 5 (-3) | 21 (+5) | 5 (-3) | 14 (+2) | 9 (-1) | - **Saving Throws**: Dex +0, Wis +5 - **Skills:** perception +2 - **Damage Immunities:** necrotic, poison - **Damage Resistances:** nonmagic B/P/S attacks - **Condition Immunities:** blinded, poisoned - **Senses:** blindsight 120', passive Perception 15 - **Languages:** understands Common and Darakhul but can't speak ### Special Abilities - **Siege Monster:** Double damage to objects/structures. - **Turn Resistance:** Advantage: saves vs. turn undead effects. - **Undead Nature:** Doesn't require air food drink or sleep. ### Actions - **Multiattack:** Two Trample attacks. - **Trample:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage. - **Ballista Shot:** Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both. - **Concentrated Shot (Recharge 5-6):** Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion.