# Gullkin Hunter *Medium* *Humanoid* *any alignment* - **Armor Class:** 14 (natural armor) - **Hit Points:** 45 (7d8+14) - **Speed:** walk 20 ft. fly 30 ft. swim 30 ft. - **Challenge Rating:** 3 (700 XP) - **Source:** Tome of Beasts 3, page 223 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | - **Skills:** perception +2 - **Senses:** passive Perception 14 - **Languages:** Aquan, Common ### Special Abilities - **Hold Breath:** The gullkin can hold its breath for 5 min. ### Actions - **Multiattack:** One Beak and one Shortsword or two Shortbows. - **Beak:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage. - **Shortsword:** Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage. - **Shortbow:** Ranged Weapon Attack: +5 to hit 80/320' one target 6 (1d6+3) piercing damage. - **Tempest Breath (Recharges: Short/Long Rest):** Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates). ### Bonus Actions - **Mark Quarry (Recharges: Short/Long Rest):** Marks a creature as its quarry. Whenever hunter hits marked creature with weapon attack deals extra 1d6 damage to target.