# Drake, Shepherd *Medium* *Dragon* *lawful neutral* - **Armor Class:** 16 (natural armor) - **Hit Points:** 110 (13d8+52) - **Speed:** walk 25 ft. fly 50 ft. - **Challenge Rating:** 5 (1,800 XP) - **Source:** Tome of Beasts 3, page 156 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 12 (+1) | 16 (+3) | 18 (+4) | 12 (+1) | 20 (+5) | 17 (+3) | - **Skills:** perception +5 - **Condition Immunities:** charmed, frightened - **Senses:** darkvision 60', passive Perception 15 - **Languages:** Common, Draconic, Halfling ### Special Abilities - **Charge:** If it moves 20'+ straight to a target and then hits with ram attack on same turn target: extra 9 (2d8) bludgeoning damage. If target is a creature knocked prone (DC 15 Str not prone). - **Speak with Beasts:** Communicate with Beasts as if shared language. ### Actions - **Multiattack:** One Ram attack and two Claw attacks. - **Ram:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage. - **Claw:** Melee Weapon Attack: +6 to hit, 5 ft., one target, 10 (2d6+3) slashing damage. - **Charm Animals:** Charms any number of Beasts with an Int of 3 or less that it can see within 30' of it. Each target magically charmed for 1 hr (DC 15 Wis negates). Charmed targets obey drake's verbal commands. If target's savesucceeds/effect ends for it target is immune to drake's Charm Animals for next 24 hrs. - **Breath Weapons (Recharge 5-6):** Uses one of the following:Calming Breath Breathes a cloud of soothing gas around itself. Each creature within 30' of it: become indifferent about creatures that it is hostile toward within 100' of the drake for 1 hr (DC 15 Cha negates). Indifference ends if creature is attacked harmed by a spell or witnesses any of its allies being harmed. Frightened creatures within 30' of drake are no longer frightened.Protective Roar Each hostile creature in 30' cone: 21 (6d6) thunder (DC 15 Con half). Each friendly Beast in area gains 5 (1d10) temp hp or 11 (2d10) temp hp if it is charmed by the drake. ### Reactions - **Shepherd's Safeguard:** When a Beast within 30' of the drake would be hit by an attack drake can chirp and beast adds 3 to its AC vs. the attack. To do so drake must see attacker and Beast.