# Drake, Riptide *Large* *Dragon* *lawful evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 231 (22d10+110) - **Speed:** walk 20 ft. swim 60 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Tome of Beasts 3, page 155 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 9 (-1) | 20 (+5) | 11 (+0) | 16 (+3) | 10 (+0) | - **Saving Throws**: Dex +3 - **Skills:** perception +3 - **Damage Immunities:** poison - **Damage Resistances:** cold - **Condition Immunities:** paralyzed, poisoned, unconscious - **Senses:** blindsight 120', darkvision 60', passive Perception 17 - **Languages:** Aquan, Draconic ### Special Abilities - **Amphibious:** Can breathe air and water. - **Echolocation:** Can't use its blindsight while deafened or out of water. - **Underwater Camouflage:** Advantage: Dex (Stealth) underwater. ### Actions - **Multiattack:** Three Sonic Pulses or one Bite and two Slams. - **Bite:** Melee Weapon Attack: +10 to hit, 10 ft., one target, 24 (4d8+6) piercing damage. - **Slam:** Melee Weapon Attack: +10 to hit, 5 ft., one target, 20 (4d6+6) bludgeoning damage. - **Sonic Pulse:** Ranged Spell Attack: +7 to hit, 60 ft., one target, 21 (4d8+3) thunder. Drake can use this action only while underwater. - **Buffeting Blast (Recharge 5-6):** Exhales powerful stream of water in 60' line × 5 ft. wide. Each creature in line: 38 (7d10) bludgeoning damage and becomes disoriented for 1 min (DC 17 Dex half damage not disoriented). When a disoriented creature moves it moves in a random direction. It can re-save at end of each of its turns success ends effect on itself. ### Bonus Actions - **Manipulate Currents:** While underwater changes water flow within 60' of it. Chooses one of below which lasts until start of its next turn.A 20' cube of rushing water forms on a point drake can see in the water. The cube's space is difficult terrain and a creature that starts its turn swimming in the area must make DC 17 Str save or be pushed out of the cube directly away from drake.The current shoots in a 60' long 10 ft. wide line from drake in a direction it chooses. Each creature in area: pushed up to 15 ft. away from drake in a direction following the line (DC 17 Str negates).The drake takes the Dash action.