# Coastline Reaper *Large* *Monstrosity* *unaligned* - **Armor Class:** 16 (natural armor) - **Hit Points:** 144 (17d10+51) - **Speed:** walk 10 ft. swim 40 ft. - **Challenge Rating:** 9 (5,000 XP) - **Source:** Tome of Beasts 3, page 92 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 18 (+4) | 17 (+3) | 4 (-3) | 14 (+2) | 8 (-1) | - **Saving Throws**: Dex +8, Con +7 - **Skills:** perception +2 - **Damage Resistances:** cold, poison - **Condition Immunities:** exhaustion, poisoned - **Senses:** darkvision 60', passive Perception 12 - **Languages:** — ### Special Abilities - **Glowing Organs:** While underwater its internal organs glow an eerie pale blue shedding dim light in a 10 ft. radius. - **Hold Breath:** While out of water can hold its breath for 30 min. - **Water Breathing:** Can breathe only underwater. ### Actions - **Multiattack:** Two Tentacle Lashes and one Stinging Tentacle. - **Tentacle Lash:** Melee Weapon Attack: +8 to hit, 15 ft., one target, 14 (3d6+4) bludgeoning damage. - **Stinging Tentacle:** Melee Weapon Attack: +8 to hit, 15 ft., one target, 7 (1d6+4) piercing damage + 9 (2d8) poison. Target must make DC 16 Con save or be paralyzed for 1 min. A frightened creature has disadvantage on this save. Paralyzed target can re-save at end of each of its turns success ends effect on itself. - **Frightening Visage (Recharge 5-6):** If underwater it flares the light from its organs making skull-like structure within more apparent. If above water the coastline reaper tightly pulls in its outer flesh causing its body to take on a fleshy skull-like appearance. Each Humanoid within 30' of it that can see it: 21 (6d6) psychic and frightened 1 min (DC 16 Wis half not frightened). Frightened creature can re-save at end of each of its turns success ends effect on itself.