# Blestsessebe *Large* *Celestial* *neutral good* - **Armor Class:** 16 (natural armor) - **Hit Points:** 144 (17d10+51) - **Speed:** walk 50 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 3, page 61 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 18 (+4) | 16 (+3) | 11 (+0) | 17 (+3) | 18 (+4) | - **Saving Throws**: Wis +6, Cha +7 - **Skills:** perception +3 - **Damage Resistances:** poison, radiant - **Condition Immunities:** poisoned - **Senses:** darkvision 60', passive Perception 13 - **Languages:** Celestial, Common ### Special Abilities - **Blur of Motion:** When it moves 30'+ on its turn ranged attack rolls vs. it have disadvantage until start of its next turn. - **Freedom of Movement:** Ignores difficult terrain and magical effects can't reduce its speed or cause it to be restrained. Can spend 5 ft. of move to escape nonmagical restraints or being grappled. - **Magic Resistance:** Advantage: spell/magic effect saves. - **Trampling Charge:** If it moves 30'+ straight toward a creature and then hits it with gore on the same turn target: DC 15 Str save or be knocked prone. If target is prone blestsessebe can make one hooves attack vs. it as a bonus action. ### Actions - **Multiattack:** One Gore attack and two Hooves attacks. - **Gore:** Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) piercing damage + 13 (3d8) radiant. - **Hooves:** Melee Weapon Attack: +8 to hit, 5 ft., one target, 12 (2d6+5) bludgeoning damage. - **Distracting Glow (Recharge 6):** Its horns flare brightly for a moment distracting its enemies. Each hostile creature within 60' of it and can see its horns: DC 15 Wis save or entranced by it until start of blestsessebe's next turn. Entranced creature has disadvantage on attacks vs. creatures other than blestsessebe. - **Hastening Stomp (Recharge 5-6):** Rears and stomps sending small magical shockwave. For 1 min each friendly creature within 60' of it increases its speed by 10 ft. and can use Free Runner bonus action. ### Bonus Actions - **Free Runner:** Can take the Dash action.