# Animated Instrument *Tiny* *Construct* *unaligned* - **Armor Class:** 12 (natural armor) - **Hit Points:** 17 (7d4) - **Speed:** walk 0 ft. fly 30 ft. - **Challenge Rating:** 1/4 (50 XP) - **Source:** Tome of Beasts 3, page 34 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 1 (-5) | 12 (+1) | 11 (+0) | 1 (-5) | 5 (-3) | 15 (+2) | - **Skills:** perception +-3 - **Damage Immunities:** poison, psychic - **Condition Immunities:** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** blindsight 60' (blind beyond), passive Perception 7 - **Languages:** — ### Special Abilities - **Antimagic Susceptibility:** Incapacitated while in the area of an antimagic field. If targeted by dispel magic instrument must succeed on a Con save vs. caster's spell save DC or fall unconscious for 1 min. - **Construct Nature:** Doesn't require air food drink or sleep. - **False:** [+]Appearance[/+] While motionless and isn't flying indistinguishable from normal musical instrument. ### Actions - **Trouble Clef:** Melee Weapon Attack: +3 to hit, 5 ft., one target, 4 (1d4+1) bludgeoning damage. - **Orchestra Hit:** Ranged Spell Attack: +4 to hit, 60 ft., one target, 5 (1d6+2) thunder. - **Spirited Solo (Recharge 5-6):** Improvises a tune to draw listeners into entrancing thought. Each creature within 30' of it that can hear the song: creature is incapacitated until end of its next turn (DC 12 Wis creature has an epiphany and gains advantage on Cha (Performance) checks for 1 day). - **Courageous Anthem (1/Day):** Plays a song that bolsters its allies. Each friendly creature within 30' of the instrument that can hear song has a +1 bonus to attack rolls ability checks and saves until song ends. Instrument must take a bonus action on subsequent turns to continue playing the song. Can stop playing at any time. Song ends if animated instrument is incapacitated. A creature can benefit from only one Courageous Anthem at a time.