# Angel, Kalkydra *Huge* *Celestial* *lawful good* - **Armor Class:** 18 (natural armor) - **Hit Points:** 189 (14d12+98) - **Speed:** walk 40 ft. climb 30 ft. fly 90 ft. - **Challenge Rating:** 13 (10,000 XP) - **Source:** Tome of Beasts 3, page 26 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 14 (+2) | 24 (+7) | 17 (+3) | 21 (+5) | 23 (+6) | - **Saving Throws**: Con +1, Wis +1, Cha +1 - **Skills:** perception +5 - **Damage Immunities:** fire, radiant - **Damage Resistances:** poison; nonmagic B/P/S attacks - **Condition Immunities:** charmed, exhaustion, frightened, poisoned, prone - **Senses:** truesight 120', passive Perception 20 - **Languages:** all, telepathy 120' ### Special Abilities - **Angelic Weapons:** Its weapon attacks are magical. When it hits with any weapon deals extra 4d8 radiant (included below). - **Immortal Nature:** Doesn't require food drink or sleep - **Magic Resistance:** Advantage: spell/magic effect saves. ### Actions - **Multiattack:** Two Bites or Sunrays. Can replace one with Constrict. - **Bite:** Melee Weapon Attack: +11 to hit, 10 ft., one target, 15 (2d8+6) piercing damage + 18 (4d8) radiant. - **Constrict:** Melee Weapon Attack: +11 to hit, 5 ft., one target, 17 (2d10+6) bludgeoning damage + 18 (4d8) radiant and target is grappled (escape DC 18). Until this grapple ends creature is restrained and kalkydra can't constrict another target. - **Sunray:** Ranged Spell Attack: +11 to hit, 120 ft., one target, 24 (4d8+6) radiant + 9 (2d8) fire. - **Song of Sunrise (1/Day):** Sings a song to welcome the dawn causing sunlight to fill area in a 120' radius around it. Lasts 1 min. - **Spellcasting:** Cha (DC 19) no material components: At will: detect evil and good light3/day ea: daylight dispel evil and good1/day ea: commune greater restoration ### Reactions - **Solar Nimbus:** When hit by an attack it surrounds itself in a fiery nimbus searing attacker: 9 (2d8) fire and 9 (2d8) radiant and nimbus sheds bright light in 30' radius and dim light an additional 30'. Until start of kalkydra's next turn a creature within 5 ft. of kalkydra that hits it with melee attack takes 9 (2d8) fire and 9 (2d8) radiant.