# Angel, Haladron *Tiny* *Celestial* *lawful good* - **Armor Class:** 13 (natural armor) - **Hit Points:** 28 (8d4+8) - **Speed:** walk 0 ft. fly 60 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 3, page 23 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 15 (+2) | 10 (+0) | - **Skills:** perception +2 - **Damage Resistances:** radiant - **Condition Immunities:** exhaustion, poisoned, prone, unconscious - **Senses:** darkvision 60', passive Perception 12 - **Languages:** Celestial, Common, telepathy 30' ### Special Abilities - **Flyby:** The haladron doesn't provoke opportunity attacks when it flies out of an enemy's reach. - **Immortal Nature:** Doesn't require food drink or sleep - **Immutable Form:** Immune: form-altering spells/effects. ### Actions - **Bolt of Law:** Ranged Spell Attack: +4 to hit, 60 ft., one target, 6 (1d8+2) radiant + 4 (1d8) thunder. - **Stitch (3/Day):** The haladron repairs a single break or tear in an object it touches leaving no trace of the former damage. If the haladron uses this feature on a creature the creature regains 3 (1d6) hp.