# Spinosaurus *Gargantuan* *Beast* *Unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 232 (15d20 + 75) - **Speed:** walk 40 ft. - **Challenge Rating:** 13 (10,000 XP) - **Source:** Tome of Beasts 2023, page 104 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 25 (+7) | 9 (-1) | 21 (+5) | 2 (-4) | 11 (+0) | 10 (+0) | - **Skills:** Perception +5 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** passive Perception 15 - **Languages:** — ### Special Abilities - **Hold Breath:** The spinosaurus can hold its breath for 1 hour. - **Reptilian Affinity:** The spinosaurus never willingly attacks a reptilian Humanoid, such as a lizardfolk or dragonborn, unless attacked first. If magically forced to attack such a creature, the spinosaurus has disadvantage on attack rolls against it. This trait doesn't function if the spinosaurus's rider or tamer directs it to attack. - **Siege Monster:** The spinosaurus deals double damage to objects and structures. ### Actions - **Multiattack:** The spinosaurus makes one Bite attack and two Claw attacks. - **Bite:** Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 33 (4d12 + 7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 18). Until this grapple ends, the target is restrained, and the spinosaurus can't Bite another target. - **Claw:** Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (4d6 + 7) slashing damage. - **Tail:** Melee Weapon Attack: +12 to hit, reach 20 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. - **Frightful Presence:** Each creature of the spinosaurus' choice that is within 120 feet of the spinosaurus and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the spinosaurus's Frightful Presence for the next 24 hours. The spinosaurus can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The spinosaurus regains spent legendary actions at the start of its turn. ### Legendary Actions - **Move:** The spinosaurus moves up to half its speed without provoking opportunity attacks. - **Roar:** The spinosaurus uses Frightful Presence. - **Tail Attack (Costs 2 Actions):** The spinosaurus makes one Tail attack.