# Savager *Large* *Beast* *Neutral Evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 105 (10d10 + 50) - **Speed:** walk 20 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 2023, page 318 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 22 (+6) | 14 (+2) | 21 (+5) | 2 (-4) | 10 (+0) | 13 (+1) | - **Saving Throws**: Dex +5, Con +8 - **Skills:** Perception +3 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** charmed, frightened - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** — ### Special Abilities - **Mighty Swing:** If the savager doesn't move during its turn, it has advantage on the next Claw attack it makes before the start of its next turn. - **Spines:** A creature that touches the savager or hits it with a melee attack while within 5 feet of it takes 5 (2d4) piercing damage. In addition, a creature grappled by or grappling the savager takes 5 (2d4) piercing damage at the start of the savager's turn. ### Actions - **Multiattack:** The savager makes one Bite attack and two Claw attacks. If both Claw attacks hit one creature, the target must succeed on a DC 15 Strength saving throw or take 9 (2d8) slashing damage as the savager rips into the target. - **Bite:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (2d12 + 6) piercing damage. - **Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.