# Red Hag
*Medium* *Fey* *Neutral Evil*
- **Armor Class:** 15 (natural armor)
- **Hit Points:** 136 (16d8 + 64)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 7 (2,900 XP)
- **Source:** Tome of Beasts 2023, page 228
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 16 (+3) | 18 (+4) | 18 (+4) | 21 (+5) | 15 (+2) |
- **Skills:** Arcana +10, Deception +5, Insight +8, Perception +8
- **Damage Vulnerabilities:** False
- **Damage Immunities:** False
- **Damage Resistances:** False
- **Condition Immunities:** charmed, frightened, poisoned
- **Senses:** darkvision 60 ft., passive Perception 18
- **Languages:** Common, Druidic, Giant, Sylvan
### Special Abilities
- **Amphibious:** The red hag can breathe air and water.
- **Blood Sense:** The red hag can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of her and can sense the general direction of such creatures within 1 mile of her.
- **Magic Resistance:** The red hag has advantage on saving throws against spells and other magical effects.
- **Speak with Beasts:** The red hag can communicate with Beasts as if they shared a language.
### Actions
- **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) necrotic damage.
- **Blood Bolt:** Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 14 (2d8 + 5) necrotic damage. If the target is a creature with blood, it must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn.
- **Siphon Blood (Recharge 5-6):** The red hag drains blood from nearby creatures. Each creature that isn't a Construct or Undead within 20 feet of the red hag must make a DC 16 Constitution saving throw, taking 35 (10d6) necrotic damage on a failed save, or half as much damage on a successful one. If at least one creature fails the saving throw, the next spell the red hag casts is cast as if the spell used a spell slot two levels higher than the spell's lowest level.
- **Spellcasting:** The red hag casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 16):
At will: animal friendship, druidcraft, entangle
3/day: cure wounds, dispel magic, lesser restoration
1/day: control water, freedom of movement