# Naina *Large* *Dragon* *Lawful Evil* - **Armor Class:** 17 (natural armor) - **Hit Points:** 231 (22d10 + 110) - **Speed:** walk 120 ft. fly 40 ft. - **Challenge Rating:** 11 (7,200 XP) - **Source:** Tome of Beasts 2023, page 282 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 20 (+5) | 16 (+3) | 21 (+5) | 15 (+2) | 18 (+4) | 18 (+4) | - **Saving Throws**: Dex +7, Con +9, Wis +8, Cha +8 - **Skills:** Deception +8, Insight +8, Perception +8, Persuasion +8 - **Damage Vulnerabilities:** False - **Damage Immunities:** poison - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks - **Condition Immunities:** paralyzed, poisoned, unconscious - **Senses:** darkvision 60 ft., passive Perception 18 - **Languages:** Common, Draconic, Sylvan ### Special Abilities - **Sense Magic:** The naina senses magic within 120 feet of her at will. This trait otherwise works like the detect magic spell but isn't itself magical. ### Actions - **Multiattack:** The naina makes one Bite attack and two Claw attacks, or she makes three Slam attacks. - **Bite (True Form Only):** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) piercing damage. - **Claw (True Form Only):** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 24 (3d12 + 5) slashing damage. - **Slam (Humanoid Form Only):** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage. - **Breath Weapons (Recharge 5-6, True Form Only):** The naina uses one of the following breath weapons: - **Poison Breath:** The naina exhales poison breath in a 60-foot cone. Each creature in the area must make a DC 17 Constitution saving throw. On a failure, a creature takes 40 (9d8) poison damage and is poisoned for 1 minute. On a success, a creature takes half the damage and isn't poisoned. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Paralysis Breath:** The naina exhales paralyzing breath in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. - **Sleep Breath:** The naina exhales sleep gas around it. Each creature within 20 feet of the naina must succeed on a DC 17 Constitution saving throw or fall unconscious for 10 minutes. This effect ends for a creature if the creature takes damage or another creature uses an action to wake it. - **Spellcasting:** The naina casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: charm person, dancing lights, silent image
3/day each: dispel magic, hypnotic pattern, invisibility
1/day each: dimension door, dominate person ### Bonus Actions - **Change Shape:** The naina transforms into a Medium Humanoid or back into her true form, which is a Dragon. Her statistics, other than her size, are the same in each form. Any equipment she is wearing or carrying isn't transformed. It reverts to its true from if she dies.