# Miremal *Small* *Fey* *Chaotic Evil* - **Armor Class:** 12 - **Hit Points:** 22 (5d6 + 5) - **Speed:** walk 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 2023, page 272 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | - **Skills:** Perception +3, Stealth +6, Survival +3 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** False - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Sylvan, Umbral ### Special Abilities - **Amphibious:** The miremal can breathe air and water. - **Muddled Escape (Recharges after a Short or Long Rest):** If the miremal takes 7 damage or less that would reduce it to 0 hp, it is reduced to 1 hp instead and becomes a puddle of filthy swamp water. At the start of the miremal's next turn, it can move up to 15 feet as a puddle. Then it returns to its normal form. - **Swamp Camouflage:** The miremal has advantage on Dexterity (Stealth) checks made to hide in swampy terrain. ### Actions - **Multiattack:** The miremal makes one Bite attack and one Claw attack. - **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Claw:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage. - **Bog Spew (Recharge 5-6):** The miremal spews a noxious stream of bog filth mixed with stomach acid at one creature it can see within 20 feet of it. The target must make a DC 11 Constitution saving throw. On a failure, the target takes 7 (2d6) acid damage and is blinded until the end of its next turn. On a success, the target takes half the damage and isn't blinded.