# Lich Hound *Medium* *Undead* *Neutral Evil* - **Armor Class:** 14 - **Hit Points:** 85 (10d8 + 40) - **Speed:** walk 50 ft. fly 30 ft. - **Challenge Rating:** 4 (1,100 XP) - **Source:** Tome of Beasts 2023, page 253 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 10 (+0) | 18 (+4) | 18 (+4) | 6 (-2) | 10 (+0) | 16 (+3) | - **Saving Throws**: Wis +2, Cha +5 - **Skills:** Acrobatics +6, Perception +4 - **Damage Vulnerabilities:** False - **Damage Immunities:** poison - **Damage Resistances:** piercing and slashing from nonmagical attacks - **Condition Immunities:** exhaustion, poisoned - **Senses:** blindsight 60 ft., darkvision 120 ft., passive Perception 14 - **Languages:** understands Common and Darakhul but can’t speak ### Special Abilities - **Blood Sense:** The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it. - **Keen Hearing and Smell:** The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell. - **Undead Nature:** The lich hound doesn't require air, food, drink, or sleep. ### Actions - **Multiattack:** The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) slashing damage and be incapacitated until the end of its next turn. - **Bite:** Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. - **Eerie Howl:** The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours. ### Bonus Actions - **Ethereal Jaunt:** The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa.