# Feyward Tree *Huge* *Construct* *Unaligned* - **Armor Class:** 17 (natural armor) - **Hit Points:** 126 (12d12 + 48) - **Speed:** walk 20 ft. - **Challenge Rating:** 8 (3,900 XP) - **Source:** Tome of Beasts 2023, page 186 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 25 (+7) | 10 (+0) | 18 (+4) | 3 (-4) | 11 (+0) | 6 (-2) | - **Saving Throws**: Dex +3, Wis +3, Cha +1 - **Skills:** Perception +3 - **Damage Vulnerabilities:** False - **Damage Immunities:** lightning, poison, psychic - **Damage Resistances:** bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** understands the languages of its creator but can’t speak ### Special Abilities - **Aversion to Cold:** If the feyward tree takes cold damage, it has disadvantage on attack rolls and its speed is halved until the end of its next turn. - **Construct Nature:** The feyward tree doesn't require air, food, drink, or sleep. - **Enchanted Leaves:** The feyward tree's Razor-Leafed Branch attacks are magical. When the tree hits with its Razor-Leafed Branch, the branch deals an extra 9 (2d8) force damage (included in the attack). - **Immutable Form:** The feyward tree is immune to any spell or effect that would alter its form. - **Lightning Absorption:** Whenever the feyward tree is subjected to lightning damage, it takes no damage and instead regains a number of hp equal to the lightning damage dealt. - **Magic Resistance:** The feyward tree has advantage on saving throws against spells and other magical effects. - **Warden's Reach:** A creature within 15 feet of a feyward tree that moves away from it provokes an opportunity attack even if the creature takes the Disengage action. ### Actions - **Multiattack:** The feyward tree makes two Razor-Leafed Branch attacks. - **Razor-Leafed Branch:** Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) slashing damage plus 9 (2d8) force damage. - **Flaying Leaves (Recharge 5-6):** The feyward tree launches a barrage of razor-sharp cold iron leaves from its branches. Each creature within 20 feet of the tree must make a DC 15 Dexterity saving throw, taking 28 (8d6) slashing damage on a failed save, or half as much damage on a successful one.