# Erina Defender *Small* *Humanoid* *Neutral* - **Armor Class:** 15 (chain shirt) - **Hit Points:** 44 (8d6 + 16) - **Speed:** walk 20 ft. burrow 20 ft. - **Challenge Rating:** 1 (200 XP) - **Source:** Tome of Beasts 2023, page 166 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 11 (+0) | 14 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | - **Skills:** Athletics +4, Perception +3 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** poison - **Condition Immunities:** False - **Senses:** darkvision 60 ft., passive Perception 13 - **Languages:** Common, Erina ### Special Abilities - **Keen Smell:** The erina has advantage on Wisdom (Perception) checks that rely on smell. - **Hardy:** The erina has advantage on saving throws against poison. - **Spines:** As the erina, except the spines now deal 5 (2d4) piercing damage. ### Actions - **Multiattack:** The erina defender makes two Shortsword or Shortbow attacks. - **Shortsword:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. - **Shortbow:** Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage. ### Reactions - **Protective Interference:** When a friendly creature the erina defender can see within 5 feet of it is the target of an attack, the defender can impose disadvantage on the attack roll. To do so, the defender must see the attacker and be wielding a melee weapon.