# Einherjar *Medium* *Humanoid* *Chaotic Neutral* - **Armor Class:** 18 (chain mail, shield) - **Hit Points:** 119 (14d8 + 56) - **Speed:** walk 30 ft. - **Challenge Rating:** 7 (2,900 XP) - **Source:** Tome of Beasts 2023, page 156 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 19 (+4) | 16 (+3) | 19 (+4) | 10 (+0) | 14 (+2) | 11 (+0) | - **Skills:** Animal Handling +5, Intimidation +6, Perception +5 - **Damage Vulnerabilities:** False - **Damage Immunities:** False - **Damage Resistances:** piercing from nonmagical attacks - **Condition Immunities:** False - **Senses:** truesight 60 ft., passive Perception 15 - **Languages:** Celestial, Common ### Special Abilities - **Battle Frenzy:** The einherjar has advantage on all attack rolls it makes while it is below 30 hp. - **Fearsome Gaze:** The stare of an einherjar is especially piercing to Humanoids. It has advantage on any Charisma (Intimidation) check it makes against a Humanoid. - **Runic Weapons:** The einherjar's weapon attacks are magical. When the einherjar hits with any weapon, the weapon deals an extra 3d8 radiant damage (included in the attack). ### Actions - **Multiattack:** The einherjar makes two Battleaxe attacks, or it makes three Celestial Bolt attacks. It can replace one attack with Celestial Blessing, if available. - **Battleaxe:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 13 (3d8) radiant damage. - **Celestial Bolt:** Ranged Spell Attack: +5 to hit, range 60 ft., one target. Hit: 15 (3d8 + 2) radiant damage. - **Celestial Blessing (Recharge 5-6):** The einherjar calls on its celestial patrons for one of the following blessings: