# Clockwork Beetle *Tiny* *Construct* *Unaligned* - **Armor Class:** 14 (natural armor) - **Hit Points:** 20 (8d4) - **Speed:** walk 50 ft. fly 30 ft. - **Challenge Rating:** 1/2 (100 XP) - **Source:** Tome of Beasts 2023, page 60 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 8 (-1) | 16 (+3) | 10 (+0) | 4 (-3) | 12 (+1) | 7 (-2) | - **Saving Throws**: Dex +5 - **Skills:** Stealth +5 - **Damage Vulnerabilities:** False - **Damage Immunities:** poison, psychic - **Damage Resistances:** False - **Condition Immunities:** charmed, exhaustion, frightened, paralyzed, petrified, poisoned - **Senses:** darkvision 60 ft., passive Perception 11 - **Languages:** understands the languages of its creator but can’t speak ### Special Abilities - **Construct Nature:** The clockwork beetle doesn't require air, food, drink, or sleep. - **Immutable Form:** The clockwork beetle is immune to any spell or effect that would alter its form. - **Limited Telepathy:** The clockwork beetle can magically transmit simple messages and images to its owner, provided the owner is within 100 feet of it. - **Magic Resistance:** The clockwork beetle has advantage on saving throws against spells and other magical effects. ### Actions - **Bite:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.