# Young Blue Dragon Zombie *Large* *Undead* *neutral evil* - **Armor Class:** 18 (natural armor) - **Hit Points:** 152 (16d10+64) - **Speed:** walk 30 ft. fly 70 ft. burrow 10 ft. - **Challenge Rating:** 10 (5,900 XP) - **Source:** Tome of Beasts 2, page 180 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 21 (+5) | 6 (-2) | 19 (+4) | 3 (-4) | 8 (-1) | 5 (-3) | - **Saving Throws**: Dex +2, Con +8, Wis +3, Cha +1 - **Skills:** - **Damage Immunities:** lightning, poison - **Condition Immunities:** poisoned - **Senses:** blindsight 30 ft., darkvision 120 ft., passive Perception 9 - **Languages:** understands the languages it knew in life but can’t speak ### Special Abilities - **Undead Fortitude:** If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead. ### Actions - **Multiattack:** The dragon zombie makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage. - **Claw:** Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage. - **Rotting Breath (Recharge 5-6):** The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie.