# Werynax *Large* *Monstrosity* *unaligned* - **Armor Class:** 15 (natural armor) - **Hit Points:** 114 (12d10+48) - **Speed:** fly 60 ft. walk 30 ft. - **Challenge Rating:** 6 (2,300 XP) - **Source:** Tome of Beasts 2, page 367 | STR | DEX | CON | INT | WIS | CHA | | --- | --- | --- | --- | --- | --- | | 18 (+4) | 16 (+3) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | - **Saving Throws**: Dex +6, Wis +5 - **Skills:** athletics +7, perception +5, stealth +6 - **Damage Resistances:** force - **Senses:** darkvision 60 ft., passive Perception 15 - **Languages:** understands Common but can’t speak ### Special Abilities - **Magic Resistance:** The werynax has advantage on saving throws against spells and other magical effects. - **Pounce:** If the werynax moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, the target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the werynax can make one bite attack against it as a bonus action. ### Actions - **Multiattack:** The werynax makes three attacks: one with its bite and two with its claws. - **Bite:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage. - **Claw:** Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. - **Arcane Bombardment (Recharge 6):** The werynax unleashes an explosion of multicolored arcane energy from its outstretched wings. Each creature within 20 feet of the werynax must make a DC 15 Dexterity saving throw. On a failure, a creature takes 21 (6d6) force damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned. - **Nature's Healing (2/Day):** The werynax taps into the power inherent in the land around it. It regains 13 (3d8) hp and is freed from any disease, poison, blindness, or deafness.